MappingBoard

WarTac map 2

MappingBoard is an application for drawing wargame maps. I am not a very patient person so the idea is to have a simple, easy to use application where you can, as much as possible, just plonk terrain items down on the map and not have to change a dozen properties such as colour and width every time.

Of course, initially, you will have to set up the toolbox to be able to draw the maps that you wish, but after that, you can just draw a blacktop road with white markings, for example, straight on the map every time you need to.

If you wish to create a library of specific terrain features, such as all the hills in your terrain box, it is as simple as drawing a feature and saving it to a specific folder on your PC and it will automatically appear in the tollbox under "MyFeatures".

The Science Bit

The main idea behind MappingBoard for drawing linear features, such as the white roads with black borders in the map below, is to have a "drawing feature" that is a combination of "pens" which all draw along the same path on the map producing the desired effect. This simple premise can be used to draw roads with borders, tarmac roads with central dashed lines, railway tracks, or dirt roads that fade into the surrounding grass.

Example Map 1
Full size version
Based on the map in the Command Decision scenario Buron by Doug Eaglesham

Here are samples of easy to draw terrain features in MappingBoard.

Example Map 2
Full size version

A map drawn with textures.

For those who prefer a more Flames of War or Warhammer style of map. I find these very effective for maps with a small number of terrain features.

Example Map 3
Full size version
The ground textures used in this map were created by David Gurrea
The water texture was created by AbsoluteCross
Based on the map in the Rapid Fire scenario Operation "Quick Anger" by Mark Piper

A map drawn with "3D" textures.

The following map is the same as the above but uses shading to produce a 3D effect.

Example Map 3
Full size version
The ground textures used in this map were created by David Gurrea
The water texture was created by AbsoluteCross
Based on the map in the Rapid Fire scenario Operation "Quick Anger" by Mark Piper

More Example Maps

One of the reasons for starting this project was to do my own versions of maps that I found hard to decipher while reading a scenario. Here are some more that I have converted (click to enlarge):

Gavrus map Gavrus map

The following is a map I drew for the computer game WarTac by Mark Ainsworth

WarTac map 1

More WarTac maps can be seen here

Downloads

Download the latest installation package (version 0.9.1.1, dated: 22/12/10).

Download the previous version (version 0.9.0.1).

Documentation

Jim Baker, from Fire and Fury, has written a user manual.

Support

For questions about MappingBoard, user submitted content and to report bugs please visit the MappingBaord Yahoo! Group.

Textures

I don't include any textures in MappingBoard. However, there are loads of freely available textures on the internet (I just can't redistribute them). See the Resources page for links to webpages containing textures and other mapping objects.

Using textures in MappingBoard

Features:

* for performance reasons this occurs during export to an image file but not when editing.

There is no documentation at the moment so you'll just have to play with it and see if you like it. I will, however, list important features here.

Features in the pipeline

Known Issues

Site Design © 2006-2014 Matthew Tyler. Images © 2007 Rob Robbins